#include <Elementary.h>
static void _change_interaction(
void *data,
Evas_Object *obj,
void *event_info);
EAPI_MAIN int
elm_main(
int argc
EINA_UNUSED,
char **argv EINA_UNUSED)
{
Evas_Object *win, *rect, *rect2, *flip, *radio, *radio2, *radio3;
elm_flip_interaction_set(flip, ELM_FLIP_INTERACTION_PAGE);
elm_object_text_set(radio, "page");
elm_radio_state_value_set(radio, ELM_FLIP_INTERACTION_PAGE);
elm_object_text_set(radio2, "cube");
elm_radio_state_value_set(radio2, ELM_FLIP_INTERACTION_CUBE);
elm_radio_group_add(radio2, radio);
elm_object_text_set(radio3, "rotate");
elm_radio_state_value_set(radio3, ELM_FLIP_INTERACTION_ROTATE);
elm_radio_group_add(radio3, radio);
return 0;
}
static void
_change_interaction(
void *data,
Evas_Object *obj,
void *event_info EINA_UNUSED)
{
elm_flip_interaction_set(data, elm_radio_state_value_get(obj));
}